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Project Overview

Secret of Witch is a CG still frame created as an in-class demonstration for the graduate course DDA 614 – 3D Computer Modeling.
The project was used to teach students practical workflows in UV mapping, texture development, and multi-pass compositing, using a fully constructed 3D scene as an instructional example.

Artistic Concept

The scene blends stylized fantasy elements with traditional Chinese material culture.
Props—including carved wooden furniture, storage chests, bronze mirrors, ceramics, Nuo ritual masks, and bronze candle stands—were incorporated to create a mystical interior infused with cultural motifs and textural richness.

Technical Approach

All assets were modeled in Maya and ZBrush, with UVs authored for demonstrational clarity.
Textures were created in Substance Painter, utilizing PBR workflows for wood, metal, and ceramic surfaces.
The final image was rendered through a multi-pass lighting setup, then composited in Nuke to illustrate layer-based adjustments, grading, and visual integration techniques.

Final Render

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