
2019
Secret of Witch
DDA 614 - 3D Computer Modeling
Secret of Witch is a CG still frame created as an in-class demonstration for the graduate course DDA 614 – 3D Computer Modeling. It introduces practical workflows in UV mapping, texture development and multi-pass compositing through a fully constructed 3D scene.
The scene blends stylized fantasy with traditional Chinese material culture. Carved furnishings, bronze objects, ceramics and Nuo ritual motifs shape a mystical interior, with layered surface detail giving the space a tactile, lived-in character.
Technical Approach
All assets were modeled in Maya and ZBrush, with UVs authored for demonstrational clarity.
Textures were created in Substance Painter, utilizing PBR workflows for wood, metal, and ceramic surfaces.
The final image was rendered through a multi-pass lighting setup, then composited in Nuke to illustrate layer-based adjustments, grading, and visual integration techniques.








Props & Material Studies
The asset design combines traditional decorative motifs with tactile, weathered surfaces to establish a cohesive visual language. Variations in grain, roughness and surface wear distinguish materials while keeping them consistent with the scene’s subdued, mystical atmosphere.



