2022

Nation of Speed

Smithsonian's National Air and Space Museum

Nation of Speed is the signature animation for the Nation of Speed gallery at the Smithsonian’s National Air and Space Museum. The film plays as an immersive, large-scale projection at the entrance to the exhibition, introducing visitors to a wide range of high-performance machines—aircraft, rockets, race cars, and experimental vehicles—and setting up speed as the gallery’s central theme.

Rather than explaining each object in detail, the piece creates an immediate, visceral impression of motion and acceleration before visitors encounter the artifacts themselves.

01

Asset & Motion System

All assets were modeled to closely match historically existing vehicles and machines—racing cars, buses, aircraft, experimental craft, and rockets—reconstructed with attention to proportion, silhouette, and recognizable mechanical features. Look development focused on maintaining material clarity and stable highlights under motion so forms remain readable at exhibition viewing distance.

Motion was treated as a coordinated system across shots: mechanical rhythms, reveal timing, and camera emphasis were choreographed to communicate acceleration and engineering momentum while keeping the loop coherent through repeated playback.

Blackbird
Cale No. 28
Greyhound
Hawk
Jumpsuit
Marcoux
Pontiac
RT14
Titan
02

Visual References

The visual language is grounded in archival imagery and engineering materials associated with the museum’s collection. Historic photographs inform proportion and silhouette, while blueprint-like linework and technical markings inspire graphic structure and transitions. These references are not treated as literal replicas; instead, they are translated into a cohesive set of cues—form, material, and motion—that communicate innovation and engineering momentum at a glance.

Jumpsuit Reference
Stock Car References
Rocket Reference
Aircraft Reference
Cale No. 28 Reference
Pontiac Reference
Greyhound Reference
Hawk Reference
Aircraft Exhibit
Engine Reference
03

Production Workflow

  1. 01

    Hard-Surface Modeling & UVs

    Maya

    Model vehicles and mechanical components with attention to historical proportions and recognizable details. Unwrap UVs to prepare the assets for texturing.

  2. 02

    Rigging

    Maya

    Build rigs and controls for moving components, preparing the vehicles and mechanical assemblies for animation.

  3. 03

    Materials & Texturing

    Substance Painter

    Create surface materials and texture sets, defining paint, metal, markings and wear while keeping each asset readable in motion.

  4. 04

    Real-Time VFX & Animation

    Unreal Engine

    Develop real-time effects and animate the sequence, coordinating vehicle movement, mechanical action and camera timing to communicate speed.

  5. 05

    Lighting & Rendering

    Unreal Engine

    Refine lighting, reflections and contrast for large-scale projection. Render the approved shots for final compositing.

  6. 06

    Compositing & Finishing

    NukeAfter Effects

    Composite the rendered shots, balance color and contrast, and refine effects and transitions for the final exhibition film.

04

Exhibition Context

Designed for continuous playback in a gallery setting, the loop is built to be readable for visitors who encounter it while walking, pausing briefly, or re-entering the sequence mid-way. Composition and contrast prioritize long-distance legibility, while the pacing avoids overloading attention during repeat viewing. The result functions as both an atmospheric anchor and a thematic guide—introducing “speed” as an experiential idea rather than a single linear story.

Gallery Entrance
Gallery Entrance
Exhibition Context
Exhibition Context
← All projects