
2022
Re-envisioning Khirbet et-Tannur
Cincinnati Art Museum
Re-envisioning Khirbet et-Tannur is a digital reconstruction of a Nabataean temple created for museum-facing interpretation. The project aims to restore spatial understanding, how architecture, carved fragments, and landscape context work together—through a model designed to be explored in motion as well as in still views.
Viewing Experience
The work is structured to be read at multiple scales. Close shots emphasize carving, breakage, and material history; wider moves re-establish overall massing, orientation, and the temple’s relationship to the surrounding plateau and drop-offs. Camera and lighting are treated as interpretive tools—guiding attention from fragment to structure to site, so viewers can understand both detail and placement without needing specialist background.



Craft Highlights
Evidence-forward surface treatment: erosion, breaks, and wear are preserved so damage remains legible rather than cosmetically “fixed.”
Scale legibility: assets and materials are tuned to hold up in close detail while still reading coherently at architectural distance.
Stylized context for clarity: landscape and atmosphere are simplified to support spatial comprehension and reduce visual noise.
Continuity across outputs: stills and moving views are designed to share the same lighting logic and material cues for consistent interpretation.

Temple Reconstruction
The temple model is built from surviving fragments, excavation documentation, and museum-held references. Missing portions are reconstructed through constrained comparison—using related Nabataean sites and regional stylistic patterns to propose plausible continuations without overstating certainty. Select areas remain simplified or fragmentary to preserve the reading of what is directly supported versus what is interpretive reconstruction.




Archaeological References & Site Landscape
The surrounding terrain is recreated as a contextual stage rather than a literal, survey-accurate duplicate. Broad landform cues and elevation relationships support wayfinding and viewpoint logic, helping the viewer understand why the temple reads as elevated and how the site “sits” within the regional geography.
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Original Footage & 3D Scan
Production Pipeline
Reference capture
RealityScanRotation footageUse rotation footage and site photographs to capture the fragments from multiple angles. Build scan references in RealityScan, treating captured lighting as reference rather than final surface color.
Modeling
Maya
ZBrushBuild and clean base geometry in Maya, then refine carved forms in ZBrush. Restore only details supported by the surviving fragments and archaeological references.
Texturing
Substance 3D
PhotoshopNormalize and patch photo-derived textures in Photoshop, then develop materials in Substance 3D. Preserve erosion, breaks and wear so the original surface history remains visible.
Context & rendering
Houdini
Unreal
QuixelGenerate lightweight terrain and vegetation with Houdini heightfields and scattering. Assemble the temple, lighting and cameras in Unreal, using Quixel assets for environmental materials and context.
Finish & outputs
Nuke
After EffectsComposite rendered shots in Nuke and finish the sequences in After Effects. Prepare high-resolution stills and animation for museum projection and digital interpretation.
Making Uncertainty Visible
DIRECT EVIDENCE
Evidential
Directly supported by fragments and documentation
CONSTRAINED REASONING
Inferential
Extended through constrained reasoning: symmetry, pattern logic and close comparanda
REVISABLE PROPOSAL
Speculative
Proposed where evidence is insufficient, kept intentionally revisable