
JUN HUANG

FOLDSCAPE
A procedural urban landscape shaped by
density, accumulation, and spatial pressure.
Foldscape
A procedural urban landscape shaped by density, accumulation, and spatial pressure.
Foldscape is a speculative urban visualization project that transforms contemporary city structures into folded architectural landscapes.
Using OpenStreetMap urban data as a spatial foundation, the project procedurally deforms building forms through folding, twisting, and vertical stretching processes driven by architectural height and spatial accumulation.
Rather than representing the city as a static map, Foldscape treats urban density as an active force — one capable of compressing, bending, and reshaping the built environment itself.
The project explores how procedural systems can abstract urban pressure into spatial form, creating cities that appear simultaneously infrastructural and unstable.


Urban Pressure as Form
Contemporary cities increasingly concentrate infrastructure, labor, housing, and economic activity into compressed spatial regions.
In Foldscape, this condition is translated into architectural deformation.
Buildings no longer remain stable vertical structures. Instead, they begin to fold, twist, and accumulate under invisible spatial forces, producing landscapes that resemble compressed urban terrains rather than conventional skylines.
The project does not aim to simulate real urban conditions directly. Instead, it abstracts urban pressure into a procedural spatial language.

Open Street Map
Data & Procedural System
Foldscape uses OpenStreetMap building data as its primary spatial input.
Building footprints are extracted and analyzed procedurally, with architectural height acting as a key deformation parameter.
The system transforms urban geometry through multiple stages:
-
OSM building extraction
-
height-based analysis
-
spatial scattering
-
volumetric trail generation
-
procedural folding and vertical stretching
Rather than modeling buildings individually, the city is treated as a responsive field in which local density and architectural accumulation influence the deformation behavior of the environment.

Visual Development
The project evolved through a series of procedural experiments exploring how urban data could be translated into folded architectural behavior.
Early tests focused on building extraction and volumetric clustering, followed by deformation studies based on height accumulation and spatial density.
Rather than designing fixed architectural forms, the process emphasized system behavior, variation, and emergent urban structure.

New York
Chong Qing
Visual Language
The visual system combines simplified urban surfaces with reflective folded towers and infrastructural line networks.
Neutral architectural masses contrast with vertically compressed structures, allowing deformation intensity to emerge gradually across the landscape.
Rather than aiming for photorealism, the rendering approach emphasizes abstraction, material contrast, and spatial compression.





