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ESL Digital Worlds: Level Up
The Strong National Museum of Play (2023)

Type: Interactive Museum Exhibition
Role: 3D Artist (LookDev, Animation & Real-Time Visualization)

Project Overview

This project consists of two interactive games created for the ESL Digital Worlds: Level Up exhibition at The Strong National Museum of Play. Designed for young visitors, the installations combine retro game aesthetics, real-time interaction, and physical interfaces to explore how digital play shapes contemporary imagination.

Artistic Concept

Both pieces reinterpret classic game tropes—pixel racing and tower-defense strategy—through playful visual language and tactile interaction. By blending game nostalgia with modern procedural techniques, the installations aim to connect physical engagement with digital storytelling in a museum environment.

Technical Approach

Game 1 – Demolition Derby
Created in Unity with a custom pixel-style rendering pipeline. Camera projection, sprite filtering, and shader-based color quantization were used to emulate 8-bit aesthetics while maintaining smooth gameplay.

Game 2 – Tower Defense Game
Level layouts and enemy paths were generated procedurally using Houdini, then imported into Unity for gameplay logic.
Three types of towers were 3D-printed with embedded sensors, enabling players to place physical objects on the table to spawn matching towers in the digital scene. This physical-digital hybrid interface formed the core of the interactivity.a

​Demolition Derby

3D Asset from Unity Asset Store

Tower Defense

Character Asset from Unity Asset Store

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